Creative Exchange

Creative Exchange
Creating New Contexts for Growth in the Experience Economy

We bring together pioneering companies and the best academic thinkers to explore the potential of something we are calling digital public space where anyone, anywhere, anytime can access, explore and create with digital content.

This unique consortium draws on the research excellence of interdisciplinary and complementary design innovation labs at three universities – Lancaster University, Newcastle University and the Royal College of Art – and connects it with public and private sectors, linking large and small-scale businesses, service providers and citizens. Together, our expertise in developing and applying creative techniques to navigate unexplored challenges includes designers, artists, curators, producers, broadcasters, engineers, managers, technologists and writers – and will draw on wider expertise from across the partner universities and beyond.

Project website: thecreativeexchange.org

The Creative Exchange responds to profound changes in practice in the creative and media-based industries stimulated by the opening of the digital public space, the ability of everyone to access, explore and create in any aspect of the digital space, moving from ‘content consumption’ to ‘content experience’. It will explore new forms of engagement and exchange in the broadcast, performing and visual arts, digital media, design and gaming sectors, by focusing on citizen-led content, interactive narrative, radical personalization and new forms of value creation in the context of the ‘experience economy’. The primary geographic focus is in the Northwest of England centred around the opportunity presented by the growth of MediaCityUK and its neighbouring economy. The three universities will act as local test beds with field trials in London, Lancaster and Newcastle prior to larger public facing field trials. This will support the Northwest regional strategy for growth in digital and creative media industries, whilst generating comparative research and development locally, nationally and internationally. 

Project cluster topics:Public Service Innovation and Democracy; Rethinking Working Life, Making the Digital Physical; Performance, Liveness and Participation; Stories, Archives and Living Heritage; Building Social Communities: Structures for Growth

Project Team

CooperCooper Rachel Cooper Design Management, Design Policy, Design Thinking, Urban Design, Urban Sustainability, Socially Responsible Design, Design Against Crime, Design & Manufacture
CoultonCoulton Paul Coulton Speculative Design, Design Fiction, Game Design, Design as Rhetoric, Research through Design, Design Futures, Play, Toys
CruickshankCruickshank Leon Cruickshank Open Design and Innovation, User Centred and User-Led Design, Interactive Design, Technology and Society, Design Methodology, Design Theory and Philosophy
HemmentHemment Drew Hemment Art Curation, Open Data, Social Technologies, Smart Cities, Digital Innovation
JacobsJacobs Naomi Jacobs Senior Research Associate, The Creative Exchange
MurphyMurphy Emma Murphy Design Management, Research Methodology & Methods, Branding (Organisational, Place and Services), Design Thinking, Design Procurement, Briefing Process, Design and Business.
WhithamWhitham Roger Whitham Human-Computer Interaction, Visualisation, Interactive Structures, Collaborative Tools, Virtual Work Environments, Facilitation
AllenAllen Pam Allen AHRC Design Leadership Fellowship Coordinator
SangiorgiSangiorgi Daniela Sangiorgi Service Design, Design for Public Services, Service Innovation

Partners / Funders

Project Partners

Project Funders

Updates

Design Fiction: Game of Drones

OutcomeConference Paper

As part of the work I am doing with PhD student Joe Lindley exploring Design Fiction through the creation of Design Fiction our paper ‘Game of Drones’ has been accepted for ChiPlay. The paper explores the use of drones to provide gamified services to local authorities that aid in the enforcement of...More information

Creative Exchange TILO Project: Report Published

OutcomeReport
Creative Exchange TILO Project: Report Published

The Digital R&D Fund for the Arts has now published the final report for the MeYouAndUs TILO project, which developed a hybrid display system for Arts and Cultural venues using digital screens situated in the public spaces.  This project was conducted in collaboration with researchers from...More information

We are Recruiting: Collaborative Web App Developer

We are Recruiting: Collaborative Web App Developer

ImaginationLancaster is seeking a talented programmer to develop collaborative digital tools

Over the past half decade ImaginationLancaster has developed and deployed a range of digital tools for collocated collaborative activities. Mixing interaction design, visualisation and facilitation,...Read full update

Mobile Game Player Testing

Mobile Game Player Testing

As part of a research project based in Imagination we have been working on a game called COLD SUN and we are now seeking people to play the game over the course of a week.

What does it involve? After  playing the game for a week we an interview either in person or over the phone will be...Read full update

Speculative Game Design

Speculative Game Design

Last week I gave a talk to the Computer Arts Society that presented a design manifesto for using games as speculative designs through which players might explore scenarios that represent plausible alternative presents and speculative futures.

The talk will reviewed future orientated design...Read full update

Understanding High-Impact Research Through Mode 1 and Mode 2 Research Approaches.

OutcomeJournal Paper
Understanding High-Impact Research Through Mode 1 and Mode 2 Research Approaches.

For many academics in the UK the current Research Excellence Framework (REF) has pulled the notion of impact and impactful research into focus. This paper explores the notion of high impact research and how this relates to traditional notions of research activity and quality. ...More information