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Speculative Game Design

Last week I gave a talk to the Computer Arts Society that presented a design manifesto for using games as speculative designs through which players might explore scenarios that represent plausible alternative presents and speculative futures

Date Published: 17 March 2015

The talk will reviewed future orientated design techniques such as Design Fiction and Critical Design, to create a new manifesto for Speculative Design that is informed by game design approaches, such as Critical Play, Persuasive Games, and Procedural Rhetoric. The manifesto aims to provide a design frame for desirable and productive future practice when creating games that facilitate discussions around complex societal challenges such as climate change.

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