Speculative Design, Design Fiction, Game Design, Design as Rhetoric, Design Philosophy, Research through Design, Design Futures, More-Than Human Centered Design, Play, Toys
My research can more generally considered as Speculative Design. Speculative Design combines real and/or hypothetical extrapolations of the development of emerging technologies with a consideration of the cultural landscape into which they may be deployed. This activity is embodied as ‘research through design’ and, in particular, to the design of speculative physical/digital interactive games, playful experiences, and artefacts. Elements of my research has been conducted using an, ‘situated’ evaluation methodology in that I have utilised ‘app stores’ and social networks as an experimental platforms. This element of my work has led to international recognition by industry as well as academia in that I was selected as one of 50 most talented mobile developers worldwide from a community of over 2 million to be a founding Nokia Champion and the first academic invited to speak at the Game Developers Conference. Increasingly, my work encompasses the non-entertainment use a particular practice of Speculative Design which is Design Fiction as a way of exploring futures for areas such as the Internet of Things and Machine Learning. Design Fictions are collections of artefacts, that, when viewed together build a fictional world. The artificially built world is a prototyping platform for the very designs that define it, meanwhile those designs reciprocate in kind and prototype the world.
“Play is the highest form of research.” – Albert Einstein
Travels with the Future Mundane
Edge of Reality and Edge of Tomorrow Projects visit British Science Festival and the V&A's Digital Design Weekend
Future Mundane @ Ethical Dilemma Cafe as part of Mozilla Festival 2022 in Manchester
Imagination researchers are going to DRS 2022 in Bilbao
New paper published in the International Journal of Business Systems Research.
New paper published in the Journal of Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Future Mundane @ Liverpool World Museum
Paper published in The State of Responsible IoT 2020: From Good Things to Good Systems
WEF State of Connected World 2020 Edition
Building a caravan of the future during a pandemic
Final Reports
Mixed Reality Lab Update from Tom Lodge
Socio-Technical Design Research for 21st Century Technologies
Using icon design to explore the issues around widespread adoption of AI
Research vsit to EINA, Centre Universitari de Disseny i Art de Barcelona.
Local Trade is a Catalyst launch pad to create a system which records trading patterns within the local trading economy of Lancaster.
Local Trade – Local Wealth NFC cards.
A new version of the Living Room of the Future (LRofTF) was presented at Tate Modern on the 8th and 9th of February as part of the PETRAS living in the Internet of Things by Prof Paul Coulton, Dr Adrian Gradinar, and Dr Joe Lindley.
We will be presenting a new version of the AHRC funded research project Objects of Immersion in the form of the Living Room of the Future with BBC R&D as part of the Digital Design Weekend 22-23 Sept 2018
Our research using Design Fiction to consider futures for the Internet of Things is featured by IOTUK
As part of our project on House Training the Internet of Things which contributes to the acceptability and adoption stream of PETRAS we have been considering the use of voice interfaces as the medium through which users’ accesses Internet of Things devices
The convergences of Cemore's interest on playful methods with the design ethos of Imagination were too many to let pass an opportunity for meaningful conversation. We went for a ‘play date’ that mix sociology and design research through methods like design fictions, board and body games, and playful experiments
Imagination research conducted as part of the PETRAS project Adoption and Acceptability theme was recently presented at the Association for Computing Machinery’s Conference on Human Factors in Computing Systems
New ways of telling stories
New EPSRC Project illustrating Imagination Research in Design Fiction
Last week I gave a talk to the Computer Arts Society that presented a design manifesto for using games as speculative designs through which players might explore scenarios that represent plausible alternative presents and speculative futures
As part of a research project based in Imagination we have been working on a game called COLD SUN and we are now seeking people to play the game over the course of a week
The CEDE installations at St Peter's De Beauvoir Town Church have been cited in relation to the argument for WiFi to be installed in every Church of England Church
BBC R&D video released for European Data Protection Day
The interactive systems we developed as part of our project on Digital Empathy for St Peter De Beauvoir Town Church in Hackney are featured on BBC Click
As part of the ongoing ‘Beyond the Castle’ project, Lancaster City and County Councils will be running an intensive hack day in Lancaster Castle at the end of this month
The code base produced as part of the BARTER project is being released Open Source so that other communities can benifit from the research
Using augmented reality to curate your own art exhibitions
How will traditional media such as television and radio adapt as they become part of a larger Internet of Things
An Inspirational Masterclass delivered by the Worldwide CEO of Saatchi & Saatchi, Kevin Roberts on Monday 10th of February
Making in the City [3D Printing], offered a successful and acclaimed introduction to the series of Cities Design Jams, by the Imagination team at Lancaster
Co-creation through intense collaborative activity...Hexagons and Lego leading innovative 'thinking'
Bringing London-based digital and creative small and medium businesses together to create innovate concepts for cities
How do you visulaise 2.5 billion calls and text messages exchanged between 5 million users?
Augmented Reality Prototype Demo Ready!
NuBlue are providing free hosting for BARTER to log research data in the cloud
Use this Augmented Reality application to find scarecrows hidden in both space and time throughout your local environment. These scarecrows are from the annual scarecrow festival held in the village of Wray in Lancashire in the UK
ScareBot unveiled at the 2013 Wray Scarecrow Festival
Down in the lab scarebot rises from the slab!
Fabrication of main digital scarecrow parts done!
Interview with Samuel Fry about the Taking the Artwork Home project
Looking at rapid manufacturing and 3D printing this conference presentation explores the issues fro the design profession and draws comparisons with the aspirations of the Arts and Crafts movement, radical design groups such as Archigram and presents a set of conceptual tools to provoke further discussion
A two day workshop at Lancaster University in December 2007 brought together a diversity of people to pathfind the Environment 2.0 research agenda and future activity