Experiential Futures, Experience Design, Interaction Design, Research through Design, Speculative Design, Desing Fiction, Internet of Things
I am a design researcher, maker, strategist, and Lecturer in Smart Home Futures within the School of Design. I am currently the Director of Strategy for Design Undergraduate Studies, a position that allows me to enhance our students’ experiences during their studying time within The School of Design. I am also the Director of the LICA Festival, a one-week-long exhibition celebrating the work of our graduates across all disciplines in LICA.
You can find a list of my publications here.
First School of Design Summer Lab yields positive results for students developing their portfolios and design identities
Edge of Reality and Edge of Tomorrow Projects visit British Science Festival and the V&A's Digital Design Weekend
Imagination researchers are going to DRS 2022 in Bilbao
Is Your Data Contributing To Climate Change?
The Repair Shop 2049: Exploring the Role of Physical-Digital Technologies in Shaping Future Local Sustainable Repair Ecosystems
Prototyping multi-stimuli systems to programme state-changing materials
Paper published in The State of Responsible IoT 2020: From Good Things to Good Systems
Initial experts meeting for Experiencing the future mundane project
A new version of the Living Room of the Future (LRofTF) was presented at Tate Modern on the 8th and 9th of February as part of the PETRAS living in the Internet of Things by Prof Paul Coulton, Dr Adrian Gradinar, and Dr Joe Lindley.
We will be presenting a new version of the AHRC funded research project Objects of Immersion in the form of the Living Room of the Future with BBC R&D as part of the Digital Design Weekend 22-23 Sept 2018
As part of our project on House Training the Internet of Things which contributes to the acceptability and adoption stream of PETRAS we have been considering the use of voice interfaces as the medium through which users’ accesses Internet of Things devices
The convergences of Cemore's interest on playful methods with the design ethos of Imagination were too many to let pass an opportunity for meaningful conversation. We went for a ‘play date’ that mix sociology and design research through methods like design fictions, board and body games, and playful experiments
reveals insights on user participation
in a most playful way
with our senior co-designers enjoying themselves
Experiencing Data (Un)Sustainability
Exploring the Role of Physical-Digital Technologies in Shaping Future Local Sustainable Repair Ecosystems
Understanding the Impacts of IoT Cybersecurity and Datafication to Co-design a Sustainable Edge
A 2-Step Method for Embedding Evaluation into Research Projects
Stories of birds, shells, fishermen, and sands
Worlds First NFC Mixed Reality Game
Co-designing interactive and playful ways to encourage dementia-friendly exercise and movement
Co-designing a Health trail in Ryelands Park
AHRC Immersive Experiences Project with BBC, University of Nottingham and FACT