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Professor Paul Coulton

Chair of Speculative and Game Design

Speculative Design, Design Fiction, Game Design, Design as Rhetoric, Design Philosophy, Research through Design, Design Futures, More-Than Human Centered Design, Play, Toys

Expertise

  • Design Fiction
  • Design for Sustainability
  • Design Futures
  • Games Design
  • Post-human Design
  • Research through Design
  • Speculative Design

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Paul is the Chair of Speculative and Game Design within Imagination and the School of Design. His practice uses research through design to create experiential futures which deliberately mix a present experience with a speculative future that are concretised by combining immersive scenarios with artefacts produced as design fictions or speculative designs. His work has helped establish a particular form of Speculative Design; Design Fiction, as a research method exploring futures for areas such as the Internet of Things and Artificial intelligence. His current research focusses on more-than-human design to expand design approaches so that they play greater consideration to human and non-human actants within the complex assemblages in which new product and services exist particularly in relation to sustainability and climate change.

“Quite clearly, our task is predominantly metaphysical, for it is how to get all of humanity to educate itself swiftly enough to generate spontaneous social behaviors that will avoid extinction.” – Buckminster Fuller

Paul Coulton's full list of publications can be viewed here

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Projects from Paul Coulton